Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Monday, March 26, 2007

Women of Warcraft


I am not a Woman of Warcraft, so I have little to no idea what this show is actually about. But, what I can tell you is that the host, Molly, is spunky and knowledgeable. Her voice is very crisp and clean and she owns every segment and geektastic monologue in the show.

As a podcaster myself, I think that WoW -- an abbreviation adopted by shows creators -- is a great example of what a niche show should be. It's a little urban and fun, while being admittedly dorky at the same time.

Wednesday, January 10, 2007

Apple iPhone


It may only be two and a half inches wide and a half and inch thick, but the new Mac phone has the entire tech world creaming their pants. With no buttons or click wheels, the sleek black design does the one thing that consumers have been waiting for: combine their entire music library music, cell phone, internet, personal organizer, and camera to create one end-all-be-all device.

Some of the coveted device's patented features include multi-touch support, a sensor that turns off the screen when it's close to your face, 2 megapixel cam, Bluetooth, WiFi, and 4GB or 8 GB of storage. Apple quotes 5 hours of battery life for talk or video and a full 16 hours in music mode.

As some one who relies religiously on Mac technology, has owned an iPod since its initial release, and whose job it is to watch hundreds of videos a day, I think my future husband may have some competition in the upper-right ventricle of my little techie heart.

Sunday, November 12, 2006

IMVU

This new instant messaging system that allows its users to create a 3D version of themselves that can interact virtually with other users.


IMVU is currently in the beta stage.Created by video game developer, Will Harvey, the new chatting system allows users to customize a 3D model of themselves (called an avatar) that can interact with others in user-created environments.

Membership to the service is free with every new member receiving 1000 credits to purchase clothes, furniture, and other virtual society "must haves." Once the thousand runs out, users must pay for any additional item via a pay per credit system. (Example: that table lamp cost two credits and at 50 cents a credit, users are dropping a dollar on 3D swag.)

Personally, I find this new method of communication a little too interactive. Users can engage in actions such as kissing, hugging, fighting, flirting, dancing and even doing the nasty (with consent and for a price). It is going to be the Sims with real people behind each computer-generated cog. I wonder how long it is going to take for the insecurities and perversions of the real world to rub off in this new medium.